Hi :) This is indeed my 2D Shooter that I created after following the second lessons of the MCU game dev formation.

No obligations to read the following but I'd like to write a bit about myself before enterring the next segment.

I'm a 23 years old Belgian programmer and I gratued a year and a half ago with a normal computer studies bachelor. I start working in a company as a software developer to get some money for my future. But I feel like now is the time for me to take the path I always wanted : video games. I already touched a bit of Unity by myself (you can check the two other games on my itch.io) but I'm 100% sure I skipped basics of using the software as I should. So starting a lesson from scratch felt like a good idea. My end goal is to cross the ocean and work in this industry possibly in Canada (for my french girlfriend), so I feel like taking contact and introducing myself is one of the first steps I can do.  You can contact me on my email tiboo13@hotmail.com if you have any questions or just want to talk :). Have a nice day.

Modifications : 

  • Totally changed the game design => 3 levels easy to hard and explore mechanic, not waves etc...
  • Created the mechanic of boss fights. Changes the camera, creates a health bar on the top, and the level end when the boss is dead.
  • Added UI for the number of lives on the bottom left.
  • Changes scripts for the ennemies to suit more what I like : Since my level isn't stationnary, all enemies behaviours starts when in a certain radius of the player (better perfs). 
  • Added blackholes. Those attract players and ennemies inside. They die if in there. They grow bigger and bigger during the level and become more deadly the more time you take !

Created by Thibault Dervin (J-DaWildCat)

Used free assets for the bosses : https://assetstore.unity.com/packages/2d/characters/pixel-art-space-ship-part-1-...

Download

Download
ExandryaWindows.rar 38 MB

Comments

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I enjoyed this one. Although I feel the speed at which the spaceship moves makes me want to go really fast, where the enemy behavior, bullet hell and short supply of lives would make a cautious approach more feasible.

Fan of the Boss battles though, especially the 2nd one with two bosses was a cool twist